GLBenchmark 1.1 (OpenGL ES ) FullTest on your phone! S60V3 S60V5  

Posted by DEADMANWORLD

High performance mobile benchmark for OpenGL ES 1.1 environment GLBenchmark 1.1, the high performance mobile benchmark for OpenGL ES 1.1 environment

It is an upgrade of the famous GLBenchmark 1.0, to conform the performance, and features of the latest devices.

GLBenchmark HD and Pro for OpenGL ES 1.1

  • The same scenes as GLBenchmark 1.0
  • All geometries stored in the video memory (VBO)
  • Two different versions for character animation:
    • GPU skinning (Matrix palette)
    • Software skinning (calculated entirely on the CPU)
  • OpenGL ES 1.0 compatibility dropped

Low level 3D performance tests

  • Triangle throughput **
  • Lighting **
  • Texturing **
  • Fill-rate ***
  • Rendering quality *

CPU tests

  • Floating point performance *
  • Integer performance *

Supported platforms


IPhone (2G/3G/3GS)

  • Symbian (S60 3rd Edition, S60 5th Edition (all S60 with Symbian 9.x))
  • Windows Mobile (Windows Mobile 5, Windows Mobile 6, PocketPC)
  • Linux (all embedded Linux, with OpenGL ES 1.1)
  • OpenKode
  • Brew
System information
OpenGL ES environment
  • EGL environment
  • CPU vendor, clock rate and architecture
  • OS platform, vendor and version
* No change since GLBenchmark 1.0
** Vertex-count increased by 16 times, Full VBO
*** Fragment-count increased by 8 times, Always multi-textured

This entry was posted on Monday, October 26, 2009 and is filed under , . You can leave a response and follow any responses to this entry through the Subscribe to: Post Comments (Atom) .

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