High performance mobile benchmark for OpenGL ES 1.1 environment GLBenchmark 1.1, the high performance mobile benchmark for OpenGL ES 1.1 environment
It is an upgrade of the famous GLBenchmark 1.0, to conform the performance, and features of the latest devices.
GLBenchmark HD and Pro for OpenGL ES 1.1
Low level 3D performance tests
CPU tests
Supported platforms
IPhone (2G/3G/3GS)
OpenGL ES environment
** Vertex-count increased by 16 times, Full VBO
*** Fragment-count increased by 8 times, Always multi-textured
It is an upgrade of the famous GLBenchmark 1.0, to conform the performance, and features of the latest devices.
GLBenchmark HD and Pro for OpenGL ES 1.1
- The same scenes as GLBenchmark 1.0
- All geometries stored in the video memory (VBO)
- Two different versions for character animation:
- GPU skinning (Matrix palette)
- Software skinning (calculated entirely on the CPU)
- OpenGL ES 1.0 compatibility dropped
Low level 3D performance tests
- Triangle throughput **
- Lighting **
- Texturing **
- Fill-rate ***
- Rendering quality *
CPU tests
- Floating point performance *
- Integer performance *
Supported platforms
IPhone (2G/3G/3GS)
- Symbian (S60 3rd Edition, S60 5th Edition (all S60 with Symbian 9.x))
- Windows
Mobile (Windows Mobile 5, Windows Mobile 6, PocketPC) - Linux (all embedded Linux, with OpenGL ES 1.1)
- OpenKode
- Brew
OpenGL ES environment
- EGL environment
- CPU vendor, clock rate and architecture
- OS platform, vendor and version
** Vertex-count increased by 16 times, Full VBO
*** Fragment-count increased by 8 times, Always multi-textured
This entry was posted
on Monday, October 26, 2009
and is filed under
S60V3 APPLICATIONS,
S60V5 APPLICATIONS
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